Located below are the two config files you would be able to change on your Clanforge service including commands and description. 

These are here in case you wish to revert the settings back to default,


Anything with $$ is as custom variable which enables them on the settings page so we advise not changing these, however any with a set value such as 1.0 or True/False you can adjust as you wish. 

If however you do change the $$ variable it will still work as long as you use the correct values for that command however the setting page for that option will no longer work. 


Game.ini

[/Script/ShooterGame.ShooterGameMode]
#Quetz platforms will not allow any non-allied dino to base on them when they are flying. If you want your server to allow non-allied dinos to be able to stand on the Quetz platforms set this to true.
bFlyerPlatformAllowUnalignedDinoBasing=$$FlyerPlatformAllowUnalignedDinoBasing$$
#Higher number decreases (by percentage) how frequently you can poop
PoopIntervalMultiplier=$$PoopIntervalMultiplier$$
#Higher number increases (on a percentage scale) interval between which dinosaurs can mate: Example: MatingIntervalMultiplier=0.5 would allow dinosaurs to mate 50% sooner
MatingIntervalMultiplier=$$MatingIntervalMultiplier$$
#Higher number decreases (by percentage) time needed for fertilized egg to hatch
EggHatchSpeedMultiplier=$$EggHatchSpeedMultiplier$$
#Higher number decreases (by percentage) time needed for baby dino to mature
BabyMatureSpeedMultiplier=$$BabyMatureSpeedMultiplier$$
#Higher number increases (by percentage) the damage done to a harvestable item/entity by a Dino. The higher number, the faster you collect
DinoHarvestingDamageMultiplier=$$DinoHarvestingDamageMultiplier$$
#Higher number increases (by percentage) the damage done to a harvestable item/entity by a Player. The higher number, the faster you collect
PlayerHarvestingDamageMultiplier=$$PlayerHarvestingDamageMultiplier$$
#Prevents structure placement collisions.
bDisableStructurePlacementCollision=$$DisableStructurePlacementCollision$$
#If true, any Engram not explicitly specified in the OverrideEngramEntries or OverrideNamedEngramEntries list will be hidden. All Items and Blueprints based on hidden Engrams will be removed.
bOnlyAllowSpecifiedEngrams=false
#Scales the spoiling time of perishables globally. Higher values prolong the time.
GlobalSpoilingTimeMultiplier=1.0
#Scales the decomposition time of dropped items, loot bags etc. globally. Higher values prolong the time.
GlobalItemDecompositionTimeMultiplier=1.0
#Scales the decomposition time of corpses, (player and dinosaur), globally. Higher values prolong the time.
GlobalCorpseDecompositionTimeMultiplier=1.0
#Overrides the Max XP cap of players & dinosaur characters, respectively, by exact specified amount.
OverrideMaxExperiencePointsPlayer=N/A
#Overrides the Max XP cap of players & dinosaur characters, respectively, by exact specified amount.
OverrideMaxExperiencePointsDino=N/A
#Prevents taming of specific dinosaurs via classname. E.g. PreventDinoTameClassNames="Argent_Character_BP_C"
PreventDinoTameClassNames="<classname>"
#Allow resources to regrow closer or farther away from players & structures. Values higher than 1 increase the distance around players and structures where resources are allowed to grow back. Values between 0 and 1 will reduce it.
ResourceNoReplenishRadiusPlayers=1.0
#Allow resources to regrow closer or farther away from players & structures. Values higher than 1 increase the distance around players and structures where resources are allowed to grow back. Values between 0 and 1 will reduce it.
ResourceNoReplenishRadiusStructures=1.0
#Prevent-Friendly-Fire (among tribesmates/tribesdinos/tribesstructures) option for PvE servers!
bPvEDisableFriendlyFire=false
#Lower number decreases (by percentage) the speed that baby dinos eat their food
BabyFoodConsumptionSpeedMultiplier=1.0
#Higher number increases (by percentage) speed of crop growth
CropGrowthSpeedMultiplier=1.0
#Higher number increases (by percentage) time between eggs spawning / being laid
LayEggIntervalMultiplier=1.0
#Higher number decrease (by percentage) speed of crop decay in plots
CropDecaySpeedMultiplier=1.0
#Higher number increase speed of hair growth.
HairGrowthSpeedMultiplier=1.0
#Option for cooldown period on structure repair from the last time damaged. Set to 180 seconds by default, 0 to disable it
StructureDamageRepairCooldown=180
#False disables capability for Tribes to officially declare war on each other for mutually-agreed-upon period of time
bPvEAllowTribeWar=true
#True allows cancellation of an agreed-upon war before it has actually started
bPvEAllowTribeWarCancel=False
#True allow spike walls to damage wild/riderless Dinos
bPassiveDefensesDamageRiderlessDinos=False
#Higher number increases (by percentage) the effectiveness of a custom recipe
CustomRecipeEffectivenessMultiplier=1.0
#Higher number increases (by percentage) the effect of the players crafting speed level that is used as a base for the formula in creating a custom recipe
CustomRecipeSkillMultiplier=1.0
#Higher number increases (by percentage) the damage done to a harvestable item/entity by a Dino. The higher number, the faster you collect
DinoHarvestingDamageMultiplier=3.2
#Higher number increases (by percentage) the damage done to a harvestable item/entity by a Player. The higher number, the faster you collect
PlayerHarvestingDamageMultiplier=1.0
#Higher number increases (by percentage) the damage done by Turrets towards a Dino
DinoTurretDamageMultiplier=1.0
#True prevent spawning of Loot crates (artifact creates will still spawn)
bDisableLootCrates=False
#Time after which characters that have not moved or interacted will be kicked (if -EnableIdlePlayerKick as command line parameter is set).
KickIdlePlayersPeriod=3600
#Set this to a number > 0 to act as a limit. 1 Player Tribes effectively disables Tribes ;)
MaxNumberOfPlayersInTribe=0
#How much of an effect on stats the Imprinting Quality has. Set it to 0 to effectively disable the system.
BabyImprintingStatScaleMultiplier=1.0
#How often Babies wanna cuddle. More often means you'll need to cuddle with them more frequently to gain Imprinting Quality.
BabyCuddleIntervalMultiplier=$$babycuddleintervalmultiplier$$
#A multiplier on how long after delaying cuddling with the Baby before Imprinting Quality starts to decrease.
BabyCuddleGracePeriodMultiplier=1.0
#A multiplier on how fast Imprinting Qualitiy decreases after the grace period if you haven't yet cuddled with the Baby.
BabyCuddleLoseImprintQualitySpeedMultiplier=1.0
#Specifies the scaling factor for damage structures take within caves. The lower the value, the less damage the structure takes (i.e. setting to 1.0 will make structure built in or near a cave receive the same amount of damage as those built on the surface).
PvPZoneStructureDamageMultiplier=6.0
#Disables dino riding
bDisableDinoRiding=False
#Disables dino taming
bDisableDinoTaming=False
#Allows Custome Recipes
bAllowCustomRecipes=False


#The number in the square-bracket will go through up to 11, where 0-11 corresponds to (where applicable:
#0: Health,
#1: Stamina,
#2: Torpidity,
#3: Oxygen,
#4: Food,
#5: Water,
#6: Temperature,
#7: Weight,
#8: MeleeDamageMultiplier,
#9: SpeedMultiplier,
#10: TemperatureFortitude,
#11: CraftingSpeedMultiplier
PerLevelStatsMultiplier_Player[0]=1
PerLevelStatsMultiplier_Player[1]=1
PerLevelStatsMultiplier_Player[2]=1
PerLevelStatsMultiplier_Player[3]=1
PerLevelStatsMultiplier_Player[4]=1
PerLevelStatsMultiplier_Player[5]=1
PerLevelStatsMultiplier_Player[6]=1
PerLevelStatsMultiplier_Player[7]=1
PerLevelStatsMultiplier_Player[8]=1
PerLevelStatsMultiplier_Player[9]=1
PerLevelStatsMultiplier_Player[10]=1
PerLevelStatsMultiplier_Player[11]=1
PerLevelStatsMultiplier_DinoTamed[0]=1
PerLevelStatsMultiplier_DinoTamed[1]=1
PerLevelStatsMultiplier_DinoTamed[2]=1
PerLevelStatsMultiplier_DinoTamed[3]=1
PerLevelStatsMultiplier_DinoTamed[4]=1
PerLevelStatsMultiplier_DinoTamed[5]=1
PerLevelStatsMultiplier_DinoTamed[6]=1
PerLevelStatsMultiplier_DinoTamed[7]=1
PerLevelStatsMultiplier_DinoTamed[8]=1
PerLevelStatsMultiplier_DinoTamed[9]=1
PerLevelStatsMultiplier_DinoTamed[10]=1
PerLevelStatsMultiplier_DinoTamed[11]=1
PerLevelStatsMultiplier_DinoWild[0]=1
PerLevelStatsMultiplier_DinoWild[1]=1
PerLevelStatsMultiplier_DinoWild[2]=1
PerLevelStatsMultiplier_DinoWild[3]=1
PerLevelStatsMultiplier_DinoWild[4]=1
PerLevelStatsMultiplier_DinoWild[5]=1
PerLevelStatsMultiplier_DinoWild[6]=1
PerLevelStatsMultiplier_DinoWild[7]=1
PerLevelStatsMultiplier_DinoWild[8]=1
PerLevelStatsMultiplier_DinoWild[9]=1
PerLevelStatsMultiplier_DinoWild[10]=1
PerLevelStatsMultiplier_DinoWild[11]=1

[Internationalization]
LocalizationPaths=../../../ShooterGame/Content/Localization/Game

[/Script/Engine.GameMode]
InactivePlayerStateLifeSpan=300
GameModeClassAliases=(ShortName="FFA",GameClassName="ShooterGame.ShooterGame_FreeForAll")
GameModeClassAliases=(ShortName="TDM",GameClassName="ShooterGame.ShooterGame_TeamDeathMatch")

[DefaultPlayer]
Name=Player

[/Script/Engine.GameNetworkManager]
MaxIdleTime=+0.0
DefaultMaxTimeMargin=+0.0
TimeMarginSlack=+1.35
DefaultMinTimeMargin=-1.0
TotalNetBandwidth=600000
MaxDynamicBandwidth=15000
MinDynamicBandwidth=15000

[/Script/Engine.GameSession]
MaxPlayers=$$max_players$$
MaxSpectators=2
MaxSplitscreensPerConnection=4
bRequiresPushToTalk=true

[/Script/EngineSettings.GeneralProjectSettings]
CompanyName=Studio Wildcard
CopyrightNotice=Copyright Wildcard Properties LLC, 2014
Description=
LicensingTerms=
PrivacyPolicy=
ProjectVersion=
Homepage=www.playark.com
SupportContact=support@studiowildcard.com
ProjectID=B98903CA42E7089552924ABB552F3FA1
ProjectName=ARK: Survival Evolved

[/Script/Engine.HUD]
ConsoleMessageCount=4
ConsoleFontSize=5
MessageFontOffset=0
bShowHUD=true
bShowDirectorInfoDebug=false
bShowDirectorInfoHUD=false
DebugDisplay=AI

[/Script/Engine.PlayerController]
InteractDistance=512
InputYawScale=2.5
InputPitchScale=-1.75
InputRollScale=1.0

[/Script/Engine.DebugCameraController]
bShowSelectedInfo=true

[/Script/Engine.WorldSettings]
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=false
DefaultAmbientZoneSettings=(bIsWorldSettings=true)
EnabledPlugins=ExampleDeviceProfileSelector

[/Script/ShooterGame.ShooterGameInstance]
MainMenuMap=/Game/Maps/MainMenu

[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=False
bMoviesAreSkippable=False

[/Script/UnrealEd.ProjectPackagingSettings]
BuildConfiguration=PPBC_Shipping
StagingDirectory=(Path=)
FullRebuild=True
ForDistribution=True
UsePakFile=True
UseOBB_InAPK=False
CulturesToStage=en
CulturesToStage=en_US
DirectoriesToAlwaysStageAsNonUFS=(Path="Ogg")


UserGameSettings.ini

[ModInstaller]
ModIDS=$$ActiveMods$$

[ServerSettings]
#Players will always get notified if someone joins the server
alwaysNotifyPlayerJoined=False
#Players will always get notified if someone leaves the server
alwaysNotifyPlayerLeft=False
#Enables 3rd Person view
allowThirdPersonPlayer=False
#Voice chat turns global
globalVoiceChat=False
#Show each player their own precise position when they view their map
ShowMapPlayerLocation=False
#Disables downloading characters from other servers
noTributeDownloads=$$noTributeDownloads$$
#Only players near each other can see their chat messages
proximityChat=False
#Disables PvP, enables PvE
serverPVE=False
#Enables hardcore mode (player characters revert to level 1 upon death)
serverHardcore=False
#HUD always disabled
serverForceNoHud=False
#Disable the gradual (7 days) decay of player structures
DisableStructureDecayPvE=False
#Disable the gradual (7 days) decay of dinosaur ownership. Without this set to true, every dinosaur can be claimed by any player.
DisableDinoDecayPvE=False
#Permit flying dinosaurs to pick up other dinosaurs and players when mounted by a player in PvE
AllowFlyerCarryPvE=False
#Specifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range.
TheMaxStructuresInRange=10500
#Specifies the difficulty level.
DifficultyOffset=$$DifficultyOffset$$
#Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. The default value 1 provides the same cycle speed as the singleplayer experience (and the official public servers). Values lower than 1 slow down the cycle; higher values accelerate it. Base time when value is 1 appears to be 1 minute real time equals approx. 28 minutes game time. Thus, for an approximate 24 hour day/night cycle in game, use .035 for the value.
DayCycleSpeedScale=$$DayCycleSpeedScale$$
#Specifies the scaling factor for the passage of time in the ARK during night time. This value determines the length of each night, relative to the length of each day (as specified by DayTimeSpeedScale. Lowering this value increases the length of each night.
NightTimeSpeedScale=$$NightTimeSpeedScale$$
#Specifies the scaling factor for the passage of time in the ARK during the day. This value determines the length of each day, relative to the length of each night (as specified by NightTimeSpeedScale. Lowering this value increases the length of each day.
DayTimeSpeedScale=$$DayTimeSpeedScale$$
#Specifies the scaling factor for the damage dinosaurs deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
DinoDamageMultiplier=1.0
#Specifies the scaling factor for the damage players deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
PlayerDamageMultiplier=1.0
#Specifies the scaling factor for the damage structures deal with their attacks (i.e. spiked walls). The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
StructureDamageMultiplier=1.0
#Specifies the scaling factor for the resistance to damage players receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a player taking half damage while a value of 2.0 would result in taking double normal damage.
PlayerResistanceMultiplier=1.0
#Specifies the scaling factor for the resistance to damage dinosaurs receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a dino taking half damage while a value of 2.0 would result in a dino taking double normal damage.
DinoResistanceMultiplier=1.0
#Specifies the scaling factor for the resistance to damage structures receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a structure taking half damage while a value of 2.0 would result in a structure taking double normal damage.
StructureResistanceMultiplier=1.0
#Specifies the scaling factor for the experience received by players, tribes and dinosaurs for various actions. The default value 1 provides the same amounts of experience as in the singleplayer experience (and official public servers). Higher values increase XP amounts awarded for various actions; lower values decrease it.
XPMultiplier=$$XPMultiplier$$
#Specifies the scaling factor for the decay rate of player structures in PvE mode. The specific effect(s) of this option and its range of valid values are unknown as of this writing.[1]
PvEStructureDecayPeriodMultiplier=1.0
#Specifies the time required for player structures to decay in PvE mode. The specific effect(s) of this option and its range of valid values are unknown as of this writing.[1]
PvEStructureDecayDestructionPeriod=0
#Specified the time required for dinos to decy from PvE Mode.
PvEDinoDecayPeriodMultiplier=1.0
#Specifies the scaling factor for dinosaur taming speed. Higher values make taming faster.
TamingSpeedMultiplier=$$TamingSpeedMultiplier$$
#Specifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc.). Higher values increase the amount of materials harvested with each strike.
HarvestAmountMultiplier=$$HarvestAmountMultiplier$$
#Specifies the scaling factor for the "health" of items that can be harvested (trees, rocks, carcasses, etc.). Higher values increase the amount of damage (i.e. "number of strikes") such objects can withstand before being destroyed, which results in higher overall harvest yields.
HarvestHealthMultiplier=1.0

#Higher number increases (on a percentage scale) max number of items place-able on saddles and rafts
PerPlatformMaxStructuresMultiplier=1.0
#Example: PerPlatformMaxStructuresMultiplier=1.5 (added Patch 211.0)

#Specifies the scaling factor for the respawn rate for resource nodes (trees, rocks, bushes, etc.). Lower values cause nodes to respawn more frequently.
ResourcesRespawnPeriodMultiplier=1.0
#Specifies the scaling factor for player characters' water consumption. Higher values increase water consumption (player characters get thirsty faster).
PlayerCharacterWaterDrainMultiplier=$$PlayerCharacterWaterDrainMultiplier$$
#Specifies the scaling factor for player characters' food consumption. Higher values increase food consumption (player characters get hungry faster).
PlayerCharacterFoodDrainMultiplier=$$PlayerCharacterFoodDrainMultiplier$$
#Specifies the scaling factor for player characters' stamina consumption. Higher values increase stamina consumption (player characters get tired faster).
PlayerCharacterStaminaDrainMultiplier=$$PlayerCharacterStaminaDrainMultiplier$$
#Specifies the scaling factor for player characters' health recovery. Higher values increase the recovery rate (player characters heal faster).
PlayerCharacterHealthRecoveryMultiplier=$$PlayerCharacterHealthRecoveryMultiplier$$
#Specifies the scaling factor for dinosaurs' food consumption. Higher values increase food consumption (dinosaurs get hungry faster). It also affects the taming-times.
DinoCharacterFoodDrainMultiplier=1.0
#Specifies the scaling factor for dinosaurs' stamina consumption. Higher values increase stamina consumption (dinosaurs get tired faster).
DinoCharacterStaminaDrainMultiplier=$$DinoCharacterStaminaDrainMultiplier$$
#Specifies the scaling factor for dinosaurs' health recovery. Higher values increase the recovery rate (dinosaurs heal faster).
DinoCharacterHealthRecoveryMultiplier=$$DinoCharacterHealthRecoveryMultiplier$$
#Specifies the scaling factor for dinosaur spawns. Higher values increase the number of dinosaurs spawned throughout the ARK.
DinoCountMultiplier=1.0
#If set to True, allows building in caves when PvE mode is also enabled. (Patch 194.0)
AllowCaveBuildingPvE=False
#Turns off structure decay on PvP servers.
PvPStructureDecay=false
#Set the expiration timer for uploaded items.
TributeItemExpirationSeconds=86400
#Set the expiration timer for uploaded dinos.
TributeDinoExpirationSeconds=86400
#Set the expiration timer for uploaded survivors.
TributeCharacterExpirationSeconds=86400
#Set interval for automatic saves
AutoSavePeriodMinutes=15.0
#Set to true or false for commands to show in chat.
AdminLogging=True

[/Script/ShooterGame.ShooterGameUserSettings]
MasterAudioVolume=1.000000
MusicAudioVolume=1.000000
SFXAudioVolume=1.000000
VoiceAudioVolume=1.000000
CameraShakeScale=1.000000
bFirstPersonRiding=False
bThirdPersonPlayer=False
bShowStatusNotificationMessages=True
TrueSkyQuality=0.270000
FOVMultiplier=1.000000
GroundClutterDensity=1.000000
bFilmGrain=False
bMotionBlur=True
bUseDFAO=False
bUseSSAO=True
bShowChatBox=True
bCameraViewBob=True
bInvertLookY=False
bFloatingNames=True
bChatBubbles=True
bHideServerInfo=False
bJoinNotifications=False
bCraftablesShowAllItems=True
bLocalInventoryShowAllItems=False
bRemoteInventoryShowAllItems=False
LookLeftRightSensitivity=1.000000
LookUpDownSensitivity=1.000000
GraphicsQuality=2
ActiveLingeringWorldTiles=10
ClientNetQuality=3
LastServerSearchType=0
LastServerSearchHideFull=False
LastServerSearchProtected=False
HideItemTextOverlay=False
bDistanceFieldShadowing=True
LODScalar=1.000000
bToggleToTalk=False
HighQualityMaterials=True
HighQualitySurfaces=True
bTemperatureF=False
bDisableTorporEffect=False
bChatShowSteamName=False
bChatShowTribeName=True
EmoteKeyBind1=0
EmoteKeyBind2=0
bNoBloodEffects=False
bLowQualityVFX=False
bSpectatorManualFloatingNames=False
bSuppressAdminIcon=False
bUseSimpleDistanceMovement=False
bUseVSync=False
MacroCtrl0=
MacroCtrl1=
MacroCtrl2=
MacroCtrl3=
MacroCtrl4=
MacroCtrl5=
MacroCtrl6=
MacroCtrl7=
MacroCtrl8=
MacroCtrl9=
ResolutionSizeX=1280
ResolutionSizeY=720
LastUserConfirmedResolutionSizeX=1280
LastUserConfirmedResolutionSizeY=720
WindowPosX=-1
WindowPosY=-1
bUseDesktopResolutionForFullscreen=False
FullscreenMode=2
LastConfirmedFullscreenMode=2
Version=5

[ScalabilityGroups]
sg.ResolutionQuality=100
sg.ViewDistanceQuality=3
sg.AntiAliasingQuality=3
sg.ShadowQuality=3
sg.PostProcessQuality=3
sg.TextureQuality=3
sg.EffectsQuality=3
sg.TrueSkyQuality=3
sg.GroundClutterQuality=3
sg.IBLQuality=1
sg.HeightFieldShadowQuality=3

[MessageOfTheDay]
Duration=$$motd_duration$$
Message=$$motd_value$$