You can make changes to the server properties by navigating to Clanforge> Edit profile > Settings.


You can also directly edit the config file for the server. This can be found by going to Edit profile> Configs. 


Below is a list of variables that you can edit within the configs:
https://ark.gamepedia.com/Server_Configuration


GameUserSettings.ini

Option Value Type Default Effect
<map_name> string None (command line only) Specifies the map to use for gameplayNote: This option is mandatory and must be the first option specified on the command line. As of this writing, the current map options are TheIsland, TheCenter (requires DLC), ScorchedEarth_P (requires DLC) and Ragnarok (requires DLC).
listen N/A None (command line only) Listen for (and accept) player connections from other systemsNote: This option is mandatory for multiplayer servers.
alwaysNotifyPlayerJoined boolean False Players will always get notified if someone joins the server
alwaysNotifyPlayerLeft boolean False Players will always get notified if someone leaves the server
allowThirdPersonPlayer boolean False Enables 3rd Person view
globalVoiceChat boolean False Voice chat turns global
ShowMapPlayerLocation boolean False Show each player their own precise position when they view their map
noTributeDownloads boolean False Disables downloading characters from other servers
proximityChat boolean False Only players near each other can see their chat messages
serverPVE boolean False Disables PvP, enables PvE
serverHardcore boolean False Enables hardcore mode (player characters revert to level 1 upon death)
serverForceNoHud boolean False HUD always disabled
DisableStructureDecayPvE boolean False Disable the gradual (7 days) decay of player structures
DisableDinoDecayPvE boolean False Disable the gradual (7 days) decay of dinosaur ownership. Without this set to true, every dinosaur can be claimed by any player.
AllowFlyerCarryPvE boolean False Permit flying dinosaurs to pick up other dinosaurs and players when mounted by a player in PvE
TheMaxStructuresInRange integer 10500 Specifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range.
MaxPlayers integer 70 Specifies the maximum number of players that can play on the server simultaneously. Must be placed under [/script/engine.gamesession] in GameUserSettings.ini to function when not used in the command line.
DifficultyOffset float 0.2 Specifies the difficulty level.
ServerPassword string None If specified, players must provide this password to join the server.
ServerAdminPassword string None If specified, players must provide this password (via the in-game console) to gain access to administrator commands on the server.
SpectatorPassword string None To use non-admin spectator, the server must specify a spectator password. Then any client can use these console commands: requestspectator <password> and stopspectating. See patch 191.0 for more information and hotkeys.
DayCycleSpeedScale float 1.0 Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. The default value 1 provides the same cycle speed as the singleplayer experience (and the official public servers). Values lower than 1 slow down the cycle; higher values accelerate it. Base time when value is 1 appears to be 1 minute real time equals approx. 28 minutes game time. Thus, for an approximate 24 hour day/night cycle in game, use .035 for the value.
NightTimeSpeedScale float 1.0 Specifies the scaling factor for the passage of time in the ARK during night time. This value determines the length of each night, relative to the length of each day (as specified by DayTimeSpeedScale. Lowering this value increases the length of each night.
DayTimeSpeedScale float 1.0 Specifies the scaling factor for the passage of time in the ARK during the day. This value determines the length of each day, relative to the length of each night (as specified by NightTimeSpeedScale. Lowering this value increases the length of each day.
DinoDamageMultiplier float 1.0 Specifies the scaling factor for the damage dinosaurs deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
PlayerDamageMultiplier float 1.0 Specifies the scaling factor for the damage players deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
StructureDamageMultiplier float 1.0 Specifies the scaling factor for the damage structures deal with their attacks (i.e. spiked walls). The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
PlayerResistanceMultiplier float 1.0 Specifies the scaling factor for the resistance to damage players receive when attacked. The default value 1provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a player taking half damage while a value of 2.0 would result in taking double normal damage.
DinoResistanceMultiplier float 1.0 Specifies the scaling factor for the resistance to damage dinosaurs receive when attacked. The default value 1provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a dino taking half damage while a value of 2.0 would result in a dino taking double normal damage.
StructureResistanceMultiplier float 1.0 Specifies the scaling factor for the resistance to damage structures receive when attacked. The default value 1provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a structure taking half damage while a value of 2.0 would result in a structure taking double normal damage.
XPMultiplier float 1.0 Specifies the scaling factor for the experience received by players, tribes and dinosaurs for various actions. The default value 1 provides the same amounts of experience as in the singleplayer experience (and official public servers). Higher values increase XP amounts awarded for various actions; lower values decrease it.
PvEStructureDecayPeriodMultiplier float 1.0 Specifies the scaling factor for the decay rate of player structures in PvE mode. The specific effect(s) of this option and its range of valid values are unknown as of this writing.[1]
PvEStructureDecayDestructionPeriod Unknown 0 Specifies the time required for player structures to decay in PvE mode. The specific effect(s) of this option and its range of valid values are unknown as of this writing.[1]
PvEDinoDecayPeriodMultiplier Unknown 1.0 ... (since 206.0)
TamingSpeedMultiplier float 1.0 Specifies the scaling factor for dinosaur taming speed. Higher values make taming faster.
HarvestAmountMultiplier float 1.0 Specifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc.). Higher values increase the amount of materials harvested with each strike.
HarvestHealthMultiplier float 1.0 Specifies the scaling factor for the "health" of items that can be harvested (trees, rocks, carcasses, etc.). Higher values increase the amount of damage (i.e. "number of strikes") such objects can withstand before being destroyed, which results in higher overall harvest yields.
MaxPlatformSaddleStructureLimit integer unknown Changes the maximum number of platformed-creatures/rafts allowed on the ARK (a potential performance cost)
Example: MaxPlatformSaddleStructureLimit=10 would only allow 10 platform saddles / rafts across the entire ark
(added Patch 212.1)
PerPlatformMaxStructuresMultiplier float 1.0 Higher number increases (on a percentage scale) max number of items place-able on saddles and rafts
Example: PerPlatformMaxStructuresMultiplier=1.5 (added Patch 211.0)
ResourcesRespawnPeriodMultiplier float 1.0 Specifies the scaling factor for the respawn rate for resource nodes (trees, rocks, bushes, etc.). Lower values cause nodes to respawn more frequently.
PlayerCharacterWaterDrainMultiplier float 1.0 Specifies the scaling factor for player characters' water consumption. Higher values increase water consumption (player characters get thirsty faster).
PlayerCharacterFoodDrainMultiplier float 1.0 Specifies the scaling factor for player characters' food consumption. Higher values increase food consumption (player characters get hungry faster).
PlayerCharacterStaminaDrainMultiplier float 1.0 Specifies the scaling factor for player characters' stamina consumption. Higher values increase stamina consumption (player characters get tired faster).
PlayerCharacterHealthRecoveryMultiplier float 1.0 Specifies the scaling factor for player characters' health recovery. Higher values increase the recovery rate (player characters heal faster).
DinoCharacterFoodDrainMultiplier float 1.0 Specifies the scaling factor for dinosaurs' food consumption. Higher values increase food consumption (dinosaurs get hungry faster). It also affects the taming-times.
DinoCharacterStaminaDrainMultiplier float 1.0 Specifies the scaling factor for dinosaurs' stamina consumption. Higher values increase stamina consumption (dinosaurs get tired faster).
DinoCharacterHealthRecoveryMultiplier float 1.0 Specifies the scaling factor for dinosaurs' health recovery. Higher values increase the recovery rate (dinosaurs heal faster).
DinoCountMultiplier float 1.0 Specifies the scaling factor for dinosaur spawns. Higher values increase the number of dinosaurs spawned throughout the ARK.
AllowCaveBuildingPvE boolean False If set to True, allows building in caves when PvE mode is also enabled. (Patch 194.0)
BanListURL URL "http://playark.com/banlist.txt" Use the official global ban list, or point to any online ban list that you want. Must be enclosed in double quotes. (Patch 201.0)
PvPStructureDecay boolean false Turns off structure decay on PvP servers.
TributeItemExpirationSeconds integer 86400 Set the expiration timer for uploaded items.
TributeDinoExpirationSeconds integer 86400 Set the expiration timer for uploaded dinos.
TributeCharacterExpirationSeconds integer 86400 Set the expiration timer for uploaded survivors.
AutoSavePeriodMinutes float 15.0 Set interval for automatic saves
NPCNetworkStasisRangeScalePlayerCountStart


NPCNetworkStasisRangeScalePlayerCountEnd


NPCNetworkStasisRangeScalePercentEnd float


Game.ini

Due to formatting issues, we are unable to display the Game.ini variables on this site. You can view a full list here: Game.ini variables