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An update has been released that we are rolling out now.
Update: This appears to have broken most servers on a global scale - we're chasing up information related to its stability and will update this post with more info as it comes in.
Update 2: A second update has been released and all servers should be functioning properly after a restart.
Release notes for 8/20 Update
Gameplay: • Added the Weapons Course to the game.
UI: • Voice notification can now show more players talking. • Updated the freeze panel to no longer show the heath for your killer in competitive mode. • Added an option in the menu to disable the game instructor messages. • Update to the player info panel to no longer show achievement alerts. • Update to the leaderboard screen to default to “Friends” filter. • Added the “Total Games Played” leaderboard category. • Updated the Play With Friends screen: -- Made the chat window bigger so text is no longer cut off. -- Adjusted the size of dimming when the focus changes between friends list and lobby list. It used to obscure the friends list and a little of the chat. Now it only obscures the friends list.
Bug Fixes: • Updated the radio command panel so that the radio panel doesn't end up at the top of the screen during a mode that doesn't have a money panel. • Set Classic Casual deadtalk to 0 to encourage fair play. • Fixed the freeze panel dynamic positioning that would allow it to go too high. • Fixed a missing text string displayed when player is not connected to Steam in leaderboards. • Fixed a bug where the Mag7 could be bought by Ts via console commands. • Fixed a bug where adding favorite server was not functional in the Community Server UI. • Fixed a bug in the Play With Friends lobby where using left and right on keyboard or gamepad made the screen unresponsive. • Fixed a bug in the Play With Friends lobby where typing in the Chat window would cause player names to flicker in the friends list. • Fix for voice/chat/radio messages. Better unified the handling of voice and chat messages. -- Chat messages now correctly use sv_allchat (instead of sv_alltalk), which should be more consistent with other source games. -- Team-only communications now are not affected by sv_allchat/sv_alltalk, which means that private communications to one's team stay private, regardless of game mode. -- Team-only communication is also not overridden by sv_full_alltalk, which allows teams to privately communicate strategy during warmup time and intermission. -- Radio commands are considered team-only, so these should still be usable for tactics during games with sv_alltalk enabled (e.g. casual). -- Spectators no longer hear team-only communications, except when sv_spec_hear is mode 2 (hear/see comms of the spectated teams).
Audio: • Increased the audible range of the c4 plant and disarm sounds. • Fixed audio randomly chirping/screeching on certain levels.
Matchmaking: • Tuned lobby distance computations when performing matchmaking. • Exposed a convar ("mm_csgo_community_search_players_min") for community quick match to look for community servers having at least specified number of human players already playing.
Community: • Shipped zombie model to support the Zombie Mod
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